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Returning 15 results for 'primordial language'.
Other Suggestions: primordial languages primordials language
Efreeti Chain
Magic Items
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
Languages
Compendium - Sources->Player's Handbook
, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate
your character sheet. Choose your languages from the Standard Languages table, or choose one that is common in your campaign. With your DM’s permission, you can instead choose a language from the
Languages
Compendium - Sources->Dragonlance: Shadow of the Dragon Queen
Languages Across Ansalon, language is an expression of upbringing and exposure. Before the Cataclysm, Common served as a language of commerce under the empires of Ergoth, Solamnia, and Istar. After
primarily in markets and in dealings with travelers. With the DM’s approval, players can exchange a language granted by their characters’ race for a different language from the Standard Languages of
Languages
Compendium - Sources->Eberron: Rising from the Last War
languages and cultures also explains the scripts used to write various languages. For example, the Orc language is written using the Goblin script (rather than Dwarvish, as stated in the Player’s Handbook
), because the orcs of Khorvaire learned writing from the goblins. Common is the language of the Five Nations and the language of trade in Khorvaire, known by most of its people. Goblin was the trade
Languages
Compendium - Sources->Tasha’s Cauldron of Everything
Languages If your character’s race has the Languages trait, that trait includes languages that your character is assumed to know, usually Common and the language of your ancestors. For example, a
Languages trait. To customize the languages you know, you may replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic
Genasi Traits
Compendium - Sources->Princes of the Apocalypse
. Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants. Subraces. Four major subraces of genasi are found
Helping the Grippli
Compendium - Sources->Candlekeep Mysteries
language of humans, so they speak in Primordial. (Mitor Jans has some fluency in Primordial and offers to be an intermediary if needed.) As long as the characters are nonhostile, the grippli will allow
Barbarian: Path of the Giant
Compendium - Sources->Bigby Presents: Glory of the Giants
Giant’s Power 3rd-Level Path of the Giant Feature When you choose this path, you learn to speak, read, and write Giant or one other language of your choice if you already know Giant. Additionally
giants grows, and you learn to infuse weapons with primordial energy. When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types
Alignment
Compendium - Sources->Basic Rules
, such as thieves’ cant or the tongue of druids. Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and
from the Standard Languages table, or choose one that is common in your campaign. With your DM’s permission, you can instead choose a language from the Exotic Languages table or a secret language
Blastseekers
Compendium - Sources->Guildmasters' Guide to Ravnica
, Perception +3 Damage Resistances lightning, thunder Senses passive Perception 13 Languages Common and Primordial, plus any one language Challenge 5 (1,800 XP) Galvanic Overcast (Recharge 5–6). When
, Intimidation +3, Perception +1 Sensespassive Perception 11 Languagesany one language (usually Common) Challenge4 (1,100 XP) Empowered Spell (3/Day).When the blastseeker rolls damage for a
Storm Sorcery
Compendium - Sources->Sword Coast Adventurer’s Guide
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
. (Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.) Tempestuous Magic Starting at 1st level, you can use a bonus action on
Storm Sorcery
Compendium - Sources->Xanathar's Guide to Everything
elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran. Tempestuous
Locations E - H
Compendium - Sources->Storm King's Thunder
fire primordial known as Maegera the Dawn Titan. For more information on Gauntlgrym and its inhabitants, see the Sword Coast Adventurer’s Guide and the adventure Out of the Abyss. Suggested Encounter
slip into the forge, murder a few guards, trap the fire primordial in the flask, and try to flee with their prize. If the characters are in Gauntlgrym prior to visiting Ironslag (see chapter 8, “Forge of
Encounter Locations
Compendium - Sources->Candlekeep Mysteries
contain the clan’s history—four scrolls per case. The scrolls are in Dwarvish, the written language of giants. A character who can speak Dwarvish or Giant realizes that these writings tell the history of
, Primordial, Sahuagin, and Undercommon. He has 144 hit points, resistance to acid damage, a swimming speed of 30 feet, and the ability to breathe air and water. He has prepared the conjure elemental
Golem Laboratories
Compendium - Sources->Tales from the Yawning Portal->a5
funeral urns stand in each corner. Glyphs in the Primordial language on the urns suggest that they are binding vessels for efreet, and detect magic reveals that they have an aura of abjuration. The